XSI Exporter extensions and changes
Ogre XSI ExportIn order to provide a better workflow and functionality like physics, the standard XSI Exporter was extended. The interface of the old exporter was not broken, so it is still possible to access the original version via the XSI Export menu.
To compile the AEL version, enable #define AEL_EXPORT in "OgreXSIHelper.h"
List of changes:
To simplify the integration of future ehancements and bugfixes, every code change is capsuled by #ifdef AEL_EXPORT
XSI Scene Exporter PluginA scene in XSI is exported into a XML format, similar to the dotScene DTD proposed by the Ogre Community.
Not all features are supported so far (like terrain and camera), but can be easily added, by extending the JScript plugin.
Every moveable object in Ogre, e.g. an entity is exported as a seperate .mesh file and is represented in XSI as a model. This provides a clean seperation of animation an geometry, as well as
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